Described as a 'Weird West Tale' that mixes an alternate Wild West with magic and steampunk, Mike Resnick has blended history and fantasy into a thoroughly entertaining novel.
The time is April, 1885. Doc Holliday lies in bed in a sanitarium in Leadville, Colorado, expecting never to leave his room again. But the medicine man and great chief Geronimo needs him for one last adventure. Renegade Comanche medicine men object to the newly-signed treaty with Theodore Roosevelt. They are venting their displeasure on two white men who are desecrating tribal territory in Wyoming. Geronimo must protect the men or renege on his agreement with Roosevelt. He offers Doc one year of restored health in exchange for taking on this mission.
Welcome to the birth of American paleontology, spearheaded by two brilliant men, Edward Drinker Cope and Othniel Charles Marsh, two men whose genius is only exceeded by their hatred for each other's guts.
Now, with the aid of Theodore Roosevelt, Cole Younger, and Buffalo Bill Cody, Doc Holliday must save Cope and Marsh not only from the Comanches, not only from living, breathing dinosaurs, but from each other. And that won't be easy.
In Thunder Forged - The Fall of Llael: Book One is the first in a series of novels based on the award winning WARMACHINE, a steam based fantasy wargame, and the world of the Iron Kingdom role playing game. A mix of magic and mayhem, Marmell has created a novel that will appeal to both fans of the game and of the steampunk genre alike.
The Iron Kingdoms are at war—a war fought with machine guns and magic, knights of valor, and earth-shaking titans of steam and steel. And now that war may hinge entirely on nothing more than a sheaf of papers.
An alchemical formula, stolen by an ally they thought they could trust, could cost the brave soldiers of Cygnar everything. Their only hope: a cunning spy, a knight out of her element, and a frighteningly small unit of the best that Cygnar has to offer.
Arrayed against them is not only a single, devious enemy, but the combined intelligence apparatus—and possibly the full military might—of the most brutal martial power Cygnar has ever known.
Book one of a planned diptych, The Creative Fire is a fantastic start to stunning story. A character driven novel, featuring an intriguing female protagonist all set in a complex social and political landscape on board a space ship, Cooper has produced a gripping drama.
Nothing can match the power of a single voice. . . .
Ruby Martin expects to spend her days repairing robots while avoiding the dangerous peacekeeping forces that roam the corridors of the generation ship the Creative Fire. The social structure of the ship is rigidly divided, with Ruby and her friends on the bottom. Then a ship-wide accident gives Ruby a chance to fight for the freedom she craves. Her enemies are numerous, well armed, and knowledgeable. Her weapons are a fabulous voice, a quick mind, and a deep stubbornness. Complicating it all—an unreliable AI and an enigmatic man she met—and kissed—exactly once—who may hold the key to her success. If Ruby can't transform from a rebellious teen to the leader of a revolution, she and all her friends will lose all say in their future.
Like the historical Evita Peron, Ruby rises from the dregs of society to hold incredible popularity and power. Her story is about love and lust and need and a thirst for knowledge and influence so deep that it burns.
Pyr, an imprint of Prometheus Books, and Privateer Press, the second-largest miniature games manufacturer in the world, have partnered to publish the first novels based upon the award-winning WARMACHINE steam-powered fantasy wargame
and the world of the Iron Kingdoms Role Playing Game.
The Iron Kingdoms world takes classic fantasy concepts and gives them a new twist with a high-octane rush of steam power and industrial engineering. These tie-in novels will mix ideas of steam-tech and military fantasy, combining elements of epic wartime adventure with thrilling cloak-and-dagger espionage.
The first—IN THUNDER FORGED: THE IRON KINGDOMS CHRONICLES (The Fall of Llael Book One)—will be published in June 2013 in paperback and ebook editions. Author Ari Marmell has authored RPG materials for games such as Dungeons & Dragons and the World of Darkness line. He is also the author of the novel The Goblin Corps, as well as Thief’s Covenant and False Covenant in the Widdershins Adventures series for Young Adult readers.
In July 2013, BIG IRON: THE IRON KINGDOMS CHRONICLES (The Fall of Llael Book Two) will follow. Author C. A. Suleiman has contributed scores of books to the hobby games industry’s top properties, including Dungeons & Dragons and the World of Darkness. He is the developer for White Wolf’s Mummy line, the creator of the Hamunaptra setting, and the coauthor of Vampire: The Requiem.
Pyr’s editorial director, Lou Anders, says, “I am extremely excited by this partnership with Privateer Press. Their reputation for excellence in the game industry matches our own reputation for quality fiction, while the unique ‘steam-powered fantasy’ setting of their WARMACHINE and Iron Kingdoms games pushed all my personal-narrative buttons. The Fall of Llael trilogy is everything an Iron Kingdoms fan could want, as well as a great introduction to the world for fantasy readers looking for new lands and new adventures.”
“People around the world have long been demanding novels that chronicle the epic tales of the Iron Kingdoms,” said Matt Wilson, founder of Privateer Press and creator of the Iron Kingdoms. “We are pleased to be working with Pyr on a series of novels that will be among the first of a vast library of fiction offerings coming next year that will explore the Iron Kingdoms setting and the sagas of WARMACHINE and HORDES.”